Around this time last year, give or take, I began looking into a role-playing game I hadn't heard of before. I'd heard about it through a games expo that my university held, a company local to the area (Soulmuppet Publishing) having a small stand there.
Their games seemed interesting, and certainly caught my attention; this was shortly after the beginning of the OGL debacle Wizard's of the Coast was embroiled in and other role-playing games had been on my radar for a few months prior. Like many my age, my introduction to the hobby had been DnD 5e, and branching out from it brought me into a whole world of Role-playing games that I didn't really know existed! I had been having some issues with DnD at the time, especially in trying to plan and convey darker themes and grittier dungeons. I was big into Darkest Dungeon (and its overhaul mod, Black Reliquary) and really yearned for a dark and oppressive atmosphere in my role-playing game sessions. I wanted to write nasty, gritty dungeons filled with monsters and consequences and ancient treasure and forgotten peoples, to inject a feeling of dread - yet also exploration and triumph - that I had not been able to replicate in my sessions. I gave Soulmuppet's stuff a look and, lo and behold, I found exactly what I was looking for.
Though I am certain my issues in running DnD 5e must come, in part, due to my own inexperience of running sessions, I found something unique in what I found in Soulmuppet's projects, and felt particularly drawn to their game Best Left Buried.
Best Left Buried has been something of a creative outlet for me over the past year. I've been writing dungeons, character options, lore and monsters for it yet have mainly kept it to myself. Ultimately, this has caused me to have a surplus of stuff that I haven't really done anything with; I intend to post this stuff on this blog, at least for a little bit.
I hope that you enjoy reading this as much as I have enjoyed writing it :)
No comments:
Post a Comment