Tuesday, 11 June 2024

Mentality Archetypes rework: Coenobite

Yesterday I posted an example for how I might update Mentality Archetypes to be a bit more usable and evocative in a game setting. I've decided to continue with that and have finished my rework of the Coenobite Archetype! This came with a rewrite of their initial description and a slight alteration for what 'Mask of the Mind' does.

The different Coenobite factions are pretty heavily based off the archetype tables in Thrones of Avarice. Unlike ToA, however, they come from a variety of duchies, with each faction having their appropriate duchy shown in brackets beside it.

I can't really decide on a favourite of these. I guess it would depend on where the campaign would be set.

In yesterday's post I had also drafted up some tables for Coenobite rituals and rare artefacts. I might keep these (perhaps reworking the artefacts to be treasures the Cryptdiggers could find on the body of a dead Coenobite), but as is I feel that there is enough here to spark some potential ideas for a Coenobite character. 

I'll probably do this with the other Mentality Archetypes I've made, especially those I find particularly interesting. I might even cut some out or add some new ones in and publish it as an 'updated edition' of sorts.







No comments:

Post a Comment

Best Left Buried Archetype: Eccentric

I really like making unique Archetypes for my characters in Best Left Buried. It's nice because I feel like there's a lot of variety...